What's new

Alibre User "Shot Gallery"

simonb65

Alibre Super User
That is really "photorealistic"! The only thing that gives it away is that there is no solder. Other than that, it is basically a photo.

I am not clear on how you did the mapping to keyshot materials.... I understood there was a choice of "part" or "material". I did not know you could map colors like that.
I was thinking about adding the solder fillets to the pin parts ... but for what I use the images for (mainly marketing and documentation), it would be more effort than it was worth.

The template mapping is done to the part name. In my case, the parts names are appended with the material/colour. You could just put a keyword in the part name and use that in the template rule. The colours are attibutes of the material in keyshot. for example, in my material library, I've created an electronics group which looks like ...

upload_2018-12-14_10-10-47.png

It is these that the Template Rules point to.
 
Last edited:

simonb65

Alibre Super User
have you drawn the "printing" on the processor an extruded it very thin in AD?
The writing on the component is a separate Alibre part, which was created by importing a .dxf of the artwork into a single sketch, then extruding it by 0.001mm ...

upload_2018-12-14_10-17-20.png
 

simonb65

Alibre Super User
I've been using Keyshot for years and I didn't know you could apply 'template rules' - thanks!
Jeff, there is a great video on YouTube which explains it all ...
. It demonstrates how you can produce a 'standard' model and then apply templates at will to change the final product, maybe to show variants or different finish ideas to your customers/clients.
 

slipstick

Member
How did I miss that?! I'm downloading now!
Playing with KeyShot and SimLab

The first image is KeyShot. One material only. The second is SimLab, imported by way of ViaCAD and Silo3D. ViaCAD does nice meshes, and Silo allows me to assign colors to faces. SimLab then allows me to apply amterial to each color.

Does anyone know if the color restriction is due to the version of KeyShot that comes with Alibre, or is it the bridge from Alibre to KeyShot that is limiting the material per part?
 

Attachments

  • Link.105.png
    Link.105.png
    1.7 MB · Views: 28
  • Link smaller.png
    Link smaller.png
    97.7 KB · Views: 26

HaroldL

Alibre Super User
The restriction is with Alibre -- it doesn't allow different colors to be applied to surfaces. Even though you can color Features those colors don't carry over to KS.
You can get around that limitation in Alibre somewhat by creating "skins" for the surfaces you want a different color/material to be applied to and creating an assembly. The "skins" only need to be a few thou thick, but it is enough for KS to recognize it as a different material based on its color.
Another work flow would be to import your part/assembly into MoI and apply colors to the surfaces there, then export to KS and render away. I think Ralf had a real nice image showing the results of that work flow but I can't find the post now. It's probably too old and got lost on the old forum.

Here's an example of a "skinned" assembly, the first two from Alibre, the last one from KS.

Skinned Assy.png Skinned Assy Exploded.png Alibre Skinned Assy.png
 
Last edited:

simonb65

Alibre Super User
You can get around that limitation in Alibre somewhat by creating "skins" for the surfaces you want a different color/material to be applied to and creating an assembly. The "skins" only need to be a few thou thick, but it is enough for KS to recognize it as a different material based on its color.
Just as I showed in post #197 and #202 of this thread!
 

JST

Alibre Super User
The "skins" deal is kinda old news, I think I have been doing that nearly as long as I have been using the program for real development stuff. Mostly for labeling and so forth.

The "feature color" has taken over for some of that, but I do not think that transfers through to Keyshot. At least it has not seemed to do so in any useful way.
 

slipstick

Member
The restriction is with Alibre -- it doesn't allow different colors to be applied to surfaces. Even though you can color Features those colors don't carry over to KS.
You can get around that limitation in Alibre somewhat by creating "skins" for the surfaces you want a different color/material to be applied to and creating an assembly. The "skins" only need to be a few thou thick, but it is enough for KS to recognize it as a different material based on its color.
Another work flow would be to import your part/assembly into MoI and apply colors to the surfaces there, then export to KS and render away. I think Ralf had a real nice image showing the results of that work flow but I can't find the post now. It's probably too old and got lost on the old forum.

Here's an example of a "skinned" assembly, the first two from Alibre, the last one from KS.

View attachment 26753 View attachment 26750 View attachment 26752

I have MoI , but the KeyShot that comes with Alibre only brings in BIP files and some other format I never heard of. I haven't been able to find a program that will convert to BIP (that I can afford), or save as BIP. But SimLab Composer works well. I'll buy it later this spring.
 

jfleming

Senior Member
If, you structure your parts and use a process like this, its one mouse click to apply the material template, over and above what you normally do to get it into Keyshot! and whilst you've defined the material at source, you can still tweek the template mapping and materials as Keyshot evolves and you want to refine the realism of your renderings.

For those interested, I don't even create the PCB manually. I wrote a plugin that imports Gerber/ODB++/GenCAD manufacturing files and it creates the PCB assembly from that data. The only other item in the process is a mapping file which maps the PCB components to Alibre PRT/ASM files and defines their orientation and respective XYZ offsets between the PCB component datum and the Alibre datum.

Whew! That's incredible man! Must have taken forever?
 

simonb65

Alibre Super User
Whew! That's incredible man! Must have taken forever?
Thanks. Takes a while to add new parts to the library and the program to pull everything together was done in my spare time and is still work-in-progress, but to create finished renders is about 6 button clicks and the time it takes to make a coffee!
 

DBC

Senior Member
I just finished some back and forth with KeyShot support (09/23/19) and the only way we can get separate materials on part faces is to be able add color to the part faces, which we can't do in Alibre. We can color features but those do not transfer to KeyShot, as mentioned earlier in this thread. We cannot even use a workaround such as doing so in another program, such as MoI, and saving out in another format such as STEP because the version of KeyShot that we have via Alibre has no non-keyshot import functions. So we are out of luck. KeyShot sales said that if I want those function I can have them for an upgrade price of $1495.00 USD to the Pro stand-alone version. Way too much for me and I am sure for many of you. Looks like it will take Alibre development taking the initiative to allow for colored faces. Or as many of you have suggested, making skins, which in my opinion, is far from ideal.
 

simonb65

Alibre Super User
@DBC , I think some of the 'other' CAD package specific Keyshot link plugins support materials and face colours, it just needs Alibre to step up to the mark and provide it for us too.
 
Top