Oh, you want it!
Here are
some of the things...
Fillet Overhaul
Fillet Groups
Fillet groups, allowing you to create multiple fillet sizes from a single feature - much cleaner feature history
Chord-size Fillet
Sets the edge-to-edge width of the fillet geometry to constant - useful for certain types of geometry where fillets go a little crazy otherwise
Setbacks & Bulge
Fillets can have setbacks now as well as a bulge factor which changes the shape of the geometry:
Variable Radius - For real 
Significant changes to variable radius fillet allow for truly arbitrary and very powerful blending along an arbitrary number of points.

Modeled Threads
Holes and External Threads now have a Model option to generate correct 3D threads.

Center of Gravity in 2D
Center of Gravity can now be projected and dimensions in 2D drawings
Reorder Design Configurations in Explorer
Drag and drop configs to reorder them.
Customizable Edge Rollover Width
Highlighted edges can be hard to see. Now they can be thicker.
Smooth Zoom + Speed
Zooming with mouse wheel used to be very choppy - it is now smoother and its speed customizable.
Customizable Rotation Speed
Model rotation used to be very sensitive as well as resolution-dependent. Its default is now much lower, its speed consistent across resolutions, and its speed customizable - it is silllllllllllllky smooth like buddah.
Precision Rotate Mode
When you're way zoomed in trying to look inside a random thing to select something, and you rotate a little, the model flies off screen. No more! Hold down spacebar while you rotate and the rotation speed is significantly slowed, allowing very fine control.
Not a full list - but most other stuff is PDM related and when we do this list more formally, we will include those.