Hi everyone,
Below is our first pass of a new unified constraint dialog that hopefully takes the best of both worlds from the the existing Regular and Quick Constraint methods, replacing both. All the names and icons are quick and dirty to get fast feedback and aren't final - I'm sure some people will have special feelings about the "Touching" constraint.
Further, "mate" and especially "align" can mean so many things. Is it a cylindrical align or do 2 planar faces point in the same direction? We're considering abstracting away these concepts into more individual constraint types, for example "Concentric" (a cylindrical align), "Touching" (a mate/align today with 0 offset, flipped as required), and "Offset" (a mate/align today with an offset value).
If you're interested in providing feedback, please review the document below carefully in full and then let us know your comments. Please reference the A/B/C so people have an easier time finding what you're describing.
Thanks!
Below is our first pass of a new unified constraint dialog that hopefully takes the best of both worlds from the the existing Regular and Quick Constraint methods, replacing both. All the names and icons are quick and dirty to get fast feedback and aren't final - I'm sure some people will have special feelings about the "Touching" constraint.
Further, "mate" and especially "align" can mean so many things. Is it a cylindrical align or do 2 planar faces point in the same direction? We're considering abstracting away these concepts into more individual constraint types, for example "Concentric" (a cylindrical align), "Touching" (a mate/align today with 0 offset, flipped as required), and "Offset" (a mate/align today with an offset value).
If you're interested in providing feedback, please review the document below carefully in full and then let us know your comments. Please reference the A/B/C so people have an easier time finding what you're describing.
Thanks!
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