We are not prioritizing the RealCloth issue for v23.
Max, That's okay for now as I have found a workflow that gets me what I needed.
I don't know what the limitations are of KeyShot for Alibre or if it supports Geometry View and editing UV's. Here's how I replied to my Support ticket on this subject.
I am using KeyShot v10 Pro and Alibre Design v22, latest versions of both. The fact that Alibre now splits out the surfaces of all parts does help in this case since I don't have to edit the part in Geometry View to split out the surfaces or at least the one that I want to apply a Realcloth material to.
(It does not help when trying to apply Rounded Edges but the solution to that is to apply them in Alibre.)
The process steps I have learned to take allow me to apply the Realcloth material. The key point to Realcloth is that this new material can only be applied to
surfaces. That little nugget was mentioned in one of the
KeyShot Quick Tips and it went by so fast that I almost missed it.
I am attaching some screen shots of the steps I learned to follow to apply the Realcloth material to one surface of the part. Visibility of all other surfaces must/should be turned off unless they are to be similarly "materialized".
If I understand correctly KeyShot for Alibre may not have the functions for editing UV's and applying Realcloth so these steps are not going to apply to it. And I won't get in to editing the 3d mesh to change its appearance, warp and weft, etc.
Maybe someone could check to see if these steps work in KeyShot for Alibre.