Toybuilder
Senior Member
I get that ground shadows and reflections are cosmetic for viewing -- it seems that when I toggle it on/off, the ground seems to switch depending on the current orientation of the viewing window.
I can sort of figure out how to get the reflection/shadow where I want, but is there a formal definition of how the "ground" is determined when you toggle the shadow/reflection, so that I don't have to hunt around?
Thank you!
I can sort of figure out how to get the reflection/shadow where I want, but is there a formal definition of how the "ground" is determined when you toggle the shadow/reflection, so that I don't have to hunt around?
Thank you!