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Modeling Knurling, at Great Expense to Your PC.

We tested file size a while back on the forums. Anything that splits faces into more faces will definitely increase the file size. This is because Alibre Design includes a triangulated version of the model in the save file for display in 3D upon opening until it is regenerated. You can drastically reduce the saved file size by rolling back the features or suppressing features prior to saving. Also reducing the file display quality (to coarse facet resolution) should reduce saved file size.
 
True, but the knurling pattern you want might not be there, or you want to make a measurement off of it, or you want to knurl a part of the surface.

Designing a pattern is always a great tool.
 
True, but the knurling pattern you want might not be there, or you want to make a measurement off of it, or you want to knurl a part of the surface.

Designing a pattern is always a great tool.
As I understood right, those knurling image libraries on Raise3D site is just a *png or *.tiff images. I think it is quite easy to make your own…and what comes on partial texture of part, slicer have those modifier tools for that.

Some while ago in one project I made some textures on 3D printed parts for customer and I found this method way more easy than modeling. One reason for that is slicing time…when model have a huge amount of small details, slicer might freeze over while slicing. Ideamaker handles that texturemapping more fluently while slicing.

It just takes a little time to learn how to do it…but then when you know how, there is no limits and you can create almost any kind of surfacepattern you want and put that only on those wanted surfaces.
 
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As I understood right, those knurling image libraries on Raise3D site is just a *png or *.tiff images. I think it is quite easy to make your own…and what comes on partial texture of part, slicer have those modifier tools for that.

Some while ago in one project I made some textures on 3D printed parts for customer and I found this method way more easy than modeling. One reason for that is slicing time…when model have a huge amount of small details, slicer might freeze over while slicing. Ideamaker handles that texturemapping more fluently while slicing.

It just takes a little time to learn how to do it…but then when you know how, there is no limits what kind of surface you want and which areas.
Texture maps can indeed be png or tiff but the brightness correlates to height. There is a very specific "blurr" you need to achieve. Inkscape has tools for that, and I've heard and imagine that Photoshop does too. But it would be significantly harder than what Adam showed in the video he made and shared with all of us.
 
Yep, I wont say that modeling is bad option…until the slicer freezes over on that huge amount of small details. Then if that happens, above mentioned technic is worth to try.
 
Good video, just to add a hint or two to your process. Instead of doubling your knurl sketch go ahead and create the first helical cut then Mirror that helical cut. Next Circular Pattern the helical cut and the mirror. It's still going to take a while to render the feature but the time is localized to the circular pattern.
Start your triangular sketch offset 2 mm from the end of the cylinder and extend the helical cut beyond the length of the cylinder, maybe Length + 4 mm. Adding a chamfer is still a good practice to get rid of sharp edges.
 

Weekdayweekend,​

Do you use Alibe Design on Windows 10 LTSC/ Linux Mint 22.x? If so, how does the performance compare to Windows 10?
/= or?
Thanks in advance
 
I use Alibre in Windows 10 LTSC. I have tried many times to get it running through Wine or Proton in Mint, but with no success as of yet.
 
I use Alibre in Windows 10 LTSC. I have tried many times to get it running through Wine or Proton in Mint, but with no success as of yet.
Thank you for your answer. It is clear that AD is essentially a Windows-based system that works best with C++.
 
Thank you for your answer. It is clear that AD is essentially a Windows-based system that works best with C++.
There are multiple threads discussing this topic at length.

Those would be the best places to get up-to-date information on this for right now.
 
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