What's new

Move Object /Snap to Ground

Ralf

Alibre Super User
Model Controls
The following controls help you work with 3D models in your HyperShot scene.

• Unhide (show) all model parts:
[CTRL+. Displays all hidden 3D objects.

• Moving objects on the ground plane (xz):
[SHIFT] + [ALT] + Left Mouse Button Click + Drag to move the object on the ground plane or a plane parallel to the ground plane when the object is not sitting on the ground.

• Move objects up or down (y):
[SHIFT] + [ALT] + [Command]+ Left Mouse Button Click + Drag to move the object up or down in the scene.

• Rotate objects around y-axis (vertical up direction):
[SHIFT] + [ALT] + Middle Mouse Button Click + Drag to quickly rotate the object around the vertical axis in the scene (y-axis).

• Rotate objects freely:
[SHIFT] + [ALT] + [Command] + Middle Mouse Button Click + Drag to rotate objects freely in the scene.

• Scale objects:
[SHIFT] + [ALT] + Right Mouse Button Click to scale the object.
 

Ralf

Alibre Super User
Re: Moving Objects

Moving Objects

You can use the dialog to fine tune the object movement. To do this, click with your Right Mouse Button onto the object you want to move and select Move Object.
The Move Object window appears with the following options:
• Rotate 90 degrees around X axis: Clicking the Rotate 90 degrees around X axis button rotates the object
90 degrees clockwise around the scene’s X-axis (pitch).

• Rotate 90 degrees around Y axis button rotates
the object 90 degrees counterclockwise around the scene’s Y-axis (yaw).

• Rotate 90 degrees around Z axis: Clicking the Rotate 90 degrees around Z axis button rotates
the object 90 degrees clockwise around the scene’s Z-axis (roll).

• Snap to Ground: Clicking the Snap to Ground button lowers the object until its lowest point is
level with the ground level of your HyperShot scene.


• X Translate: Determines the object’s position along the scene’s X-axis (side to side). Positive
numbers move the object to the left, and vice-versa.

• Y Translate: Determines the object’s position along the scene’s Y-axis (up and down). Positive
numbers move the object up, and vice-versa.

• Z Translate: Determines the object’s position along the scene’s Z-axis (forward and backward).
Positive numbers move the object forward, and vice-versa.

• X Rotate: Rotates the object along the scene’s X-axis (pitch). Positive numbers rotate the object in a
clockwise direction, and vice-versa.

• Y Rotate: Rotates the object along the scene’s Y-axis (yaw). Positive numbers rotate the object in a
counterclockwise direction, and vice-versa.

• Z Rotate: Rotates the object along the scene’s Z-axis (roll). Positive numbers rotate the object in a
clockwise direction, and vice-versa.

• Scale: Enlarges or shrinks the 3D object. Values greater than 1 enlarge the object, while values
between 0 and 1 will shrink the object. Example: A value of 2 doubles the size of the model (200%),
while a value of 0.5 reduces the size of the model by 50%.

• Reset: Clicking the Reset button restores the object to its original location, orientation, and size.

When you have finished entering your desired changes, click the Apply button to apply those changes
to the 3D object
 
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