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Max

Administrator
Staff member
Re: Let`s glow Termis eyes ...

Apply an HDR texture to the eyes with a luminance value, and they will actually glow and light up objects around them. :)
 

Max

Administrator
Staff member
Re: Let`s glow Termis eyes ...

It is a good alternative to using the method I described - definintely takes less time to process the render your way :)
 

Mibe

Alibre Super User
Re: HyperShot material option: Flat

Max, could you please describe the method with Luminance?
 

Max

Administrator
Staff member
Re: HyperShot material option: Flat

Ralf mentions the webinar above where they go through the steps. If you don't have time to watch that (they go into more detail), here are the steps:

It's very simple. Let's say we have a model of a lamp and we want the light bulb to glow (and light up things around it like a real light bulb). Easy as pie. You apply a special kind of texture to the light bulb (the same kind of texture you use as an environment map).

Not literally the same texture as the environment map, but the same file type (.HDR).

So right click on lightbulb model -> Texture ... -> Select the HDR image. Done.

If you want I will post an hdr image of just "white light" that you can use, if you don't know how to make one in PhotoShop.

Note that you should have Detailed Indirect Illumination on to see it.

Max
 

Mibe

Alibre Super User
Thanks, so this is more "complex" than Ralf's method I guess (which looked nice in that rack).
 
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