No, the meshes I usually work with are >200MB as binary STL.
(Reproducing this works with a trivial 400KB one made up of a few geometric primitives)
So workflow-wise even attempting that wouldn't make much sense but I'm currently trying it. (will take a while to compute).
I noticed that when I import the mesh into an empty assembly-part instead of the assembly itself,
I can not move it with the "precise placement" dialog.
at com.alibre.design.server.DesignSession.implementTransformMembers(Sequence members, Boolean moveToPoint, TransformXYZ transform, PointXYZ point, PointXYZ direction, Int32 flag, IReferenceFigureXYZ figure, AxisXYZ rotationAxis, Boolean updateMemberOnly, Boolean relativeTransform, Boolean useMinimumMove, Boolean firstTime, Boolean createNote, Boolean[] needsRegeneration)
at com.alibre.design.server.DesignSession.transformEntities(Sequence entities, Boolean moveToPoint, TransformXYZ transform, PointXYZ point, PointXYZ direction, Int32 flag, IReferenceFigureXYZ figure, AxisXYZ rotationAxis, Boolean updateMemberOnly, Boolean transformFromOrigin, Boolean useMinimumMove, Boolean firstTime, Boolean createNote, Boolean[] needsRegeneration, Boolean startStopChangeNoteNeeded)
at com.alibre.design.client.ComponentPlacementMediator.apply()
at com.alibre.design.app.ComponentPlacementPage.ComponentPlacementPageHelper.processOk(PlacedDialog dialog)
at com.alibre.ui.StandardBaseDialog.onClickForOk(Object source, EventArgs e)
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnClick(EventArgs e)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
I noticed that there is an update is available. With build 19033 it is still easily repdoducable.
I'm using build 19033 for the attemp to convert the mesh into a solid......