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Sooo...What's this?

stepalibre

Alibre Super User
RM has a command line interface btw, though there is currently no documentation for it. Just some info for your back pocket.
I’m ready to buy. Can you share more info. If it’s possible I only want to use the CLI and never use the GUI. I don’t need formal documentation only a list of all the commands. Any information you have is fine. thanks.
 

bigseb

Alibre Super User
Not sure how worthwhile this would be for someone like me that's in the industrial engineering sector.

Also, as much as I like AD expanding it's capabilities I would prefer it if 1) they were native to AD and 2) other issues were ironed out first. Not trying to be the forum Eeyore... I get the excitement some might have for this, it's just not a priority for me.
 

JimCad

Senior Member
I have a CNC Router so I love it. As you say it's not engineering based. It's more artistic and allows someone like me with no art skills to produce some very nice stuff. I'll stick my neck out here and say "There is currently no other software to match it" And for the price it's a bargain. Also the aftersales help is superb.
 

Abhijit

Member
Took a quick look at the website and it seems to me that it can be a handy tool for a lot of makers who are not experienced with 3d DCC Softwares.

However, I think an experienced operator can achieve far better results.

Usually, I'd manually model/sculpt the design in Blender/Zbrush.
Can use 3dsMax, Blender/GeoNodes, Houdini to procedurally build these models.
ZBrush Noise Maker to add details or add details via another height map and remesh.
One can also use Marmoset Toolbag or Substance Painter on a low poly to extract a height map by baking.
Add more details in Height Channel in Substance Painter, export, displace, remesh.
UDIMs for a very high res workflow.
One can use Substance Designer to procedurally and non destructively generate a height map and then a mesh.
Theres no limit to how in-depth and "attention to detail" one can go with these approaches.

But then, I know a Luthier in Goa who builds guitars with these beautiful Indian intricately detailed patterns on his tops all by hand.
He almost gave up trying to learn CAD to add a CNC in his pipeline ahaha.
For him and people like him, this is amazing, specially considering it's a $200 perpetual license
It'd cost him $200/day probably to hire a specialist/3d artist, which is ok if he/his customers want something really custom.
This one automates and foolproofs many steps which would take atleast 2 years and a lot of experience to master.

For that reason, I agree with @JimCad and I think this tool goes into S Tier A Tier for it's target audience.
 

stepalibre

Alibre Super User
I want to build a Relief Maker component.

1720911159407.png

To generate this:


1720911259350.png

A 3D relief is a 3D version of Make2D in Rhino. Not exactly, but I don't think this is far off in Grasshopper, Dynamo, or Houdini 20.5 with the new 2D and 3D GPU-based image framework. Don't forget Blender.



Make2D example:
1720911846944.png

To be clear, ReliefMaker as a product is not my focus. I'm thinking about revisiting 3D printing and CNC, so this may change, but for now making 3D reliefs and learning techniques is what I'm interested in.
 

JimCad

Senior Member
Do you ever just sit down & chill Stephen?
Getting your teeth into so many things. Your head's likely to explode.
I know Mine would. :p

Jim
 

JimCad

Senior Member
Something I've never been good at. Making money.
If you happen to make too much and need a worthy cause......................................

Jim
 

stepalibre

Alibre Super User
That was a joke all in fun. I do see opportunities in RM. Lately, Alibre has made smart decisions and changes to their business. Adding a macOS supported product to the lineup is a big deal. Is Linux next?
 

Max

Administrator
Staff member
Usually, I'd manually model/sculpt the design in Blender/Zbrush.
Can use 3dsMax, Blender/GeoNodes, Houdini to procedurally build these models.
ZBrush Noise Maker to add details or add details via another height map and remesh.
One can also use Marmoset Toolbag or Substance Painter on a low poly to extract a height map by baking.
Add more details in Height Channel in Substance Painter, export, displace, remesh.
UDIMs for a very high res workflow.
One can use Substance Designer to procedurally and non destructively generate a height map and then a mesh.
Theres no limit to how in-depth and "attention to detail" one can go with these approaches.

You have precisely hit the nail on the head!

You can make really excellent reliefs manually by a) knowing how to sculpt b) being good at sculpting c) spending the time to sculpt and d) knowing how to use many downstream products. You have just eliminated 99.5% of the population.

Now, take your lion head sculpt and create another relief from it rotated by 90 degrees - from side profile to front profile. You can't - have to start over. Start sculpting again, etc. You can make 10 reliefs of that lion at many angles in 1 minute, with Relief Maker. Is it perfect? No. Does it beat a hand-crafted relief that someone spent 10 hours on? Occasionally. Is it really freaking fast with a superb quality? Definitely :D
 

stepalibre

Alibre Super User
It doesn't have to be one or the other. You can use any app with RM, roundtripping all day. That's where the real power is!
 

Max

Administrator
Staff member
The point isn't the applications - it's whether you have to know how to sculpt to get good results, regardless of which application pipeline you use. Specifically, to sculpt things as a relief, which is a unique skillset even among ZBrush artists, for example.
 

stepalibre

Alibre Super User
The point isn't the applications - it's whether you have to know how to sculpt to get good results, regardless of which application pipeline you use. Specifically, to sculpt things as a relief, which is a unique skillset even among ZBrush artists, for example.
Yes. My post is a standalone comment not a response to you and Abhijit. I agree with you and was making another point.
 

JimCad

Senior Member
I LOVE Relief Maker.
Exactly as Max said.
I have no art skills but I just carved something and even my Sister in law and her partner (both professional artists) said it was fantastic.

Jim
 

Mike Fleury2

New Member
I checked it out around the same time and wondered a lot about how Alibre would interact with meshes. I 3d print a lot of flat art converted through 'ItsLitho' into reliefs. I love the discussion of using meshes with Alibre, but as it's an all or nothing deal, I realize Rhino will be just fine as it always has been for mesh work. I'm happy to have Alibre continue working on its solid modeling manipulations. But I always seem to be saying to myself, "now, if I could just twist this whole thing". If that gives you something to think about. Like thinkdesign used to be able to do, many years ago.
 
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