Took a quick look at the website and it seems to me that it can be a handy tool for a lot of makers who are not experienced with 3d DCC Softwares.
However, I think an experienced operator can achieve far better results.
Usually, I'd manually model/sculpt the design in Blender/Zbrush.
Can use 3dsMax, Blender/GeoNodes, Houdini to procedurally build these models.
ZBrush Noise Maker to add details or add details via another height map and remesh.
One can also use Marmoset Toolbag or Substance Painter on a low poly to extract a height map by baking.
Add more details in Height Channel in Substance Painter, export, displace, remesh.
UDIMs for a very high res workflow.
One can use Substance Designer to procedurally and non destructively generate a height map and then a mesh.
Theres no limit to how in-depth and "attention to detail" one can go with these approaches.
But then, I know a Luthier in Goa who builds guitars with these beautiful Indian intricately detailed patterns on his tops all by hand.
He almost gave up trying to learn CAD to add a CNC in his pipeline ahaha.
For him and people like him, this is amazing, specially considering it's a $200 perpetual license
It'd cost him $200/day probably to hire a specialist/3d artist, which is ok if he/his customers want something really custom.
This one automates and foolproofs many steps which would take atleast 2 years and a lot of experience to master.
For that reason, I agree with
@JimCad and I think this tool goes into
S Tier A Tier for it's target audience.