Ball and chain in Motion Hehe
M MilesH Alibre Super User Sep 18, 2007 #1 Ball and chain in Motion Hehe Attachments Balland Chain.jpg 45.8 KB · Views: 1,386 BallandChainvideo.zip 5.4 MB · Views: 211
J jwknecht Alibre Super User Sep 18, 2007 #3 Must be a subliminal voice message to go with that swinging motion. I thought I heard "you are getting sleepy, very sleepy..." Next thing I knew I was thinking to buy a Mini Cooper, and drive to the pub for some fish and chips.
Must be a subliminal voice message to go with that swinging motion. I thought I heard "you are getting sleepy, very sleepy..." Next thing I knew I was thinking to buy a Mini Cooper, and drive to the pub for some fish and chips.
M MilesH Alibre Super User Sep 19, 2007 #4 Re: jwknecht said: Next thing I knew I was thinking to buy a Mini Cooper, and drive to the pub for some fish and chips. Click to expand... :lol:
Re: jwknecht said: Next thing I knew I was thinking to buy a Mini Cooper, and drive to the pub for some fish and chips. Click to expand... :lol:
M MilesH Alibre Super User Sep 19, 2007 #6 Thanks, Steve. So, it should be possible to generate a catenary curve, using Motion
S scarr Senior Member Sep 19, 2007 #7 It would appear so - Miles, you are to be commended. You are one of Alibre's, and this forum's most valuable assets.
It would appear so - Miles, you are to be commended. You are one of Alibre's, and this forum's most valuable assets.
S sigseven Senior Member Sep 20, 2007 #8 Wow, that's pretty cool. Have you tried starting it in such a position that it swings forward and back as well as side to side at the same time?
Wow, that's pretty cool. Have you tried starting it in such a position that it swings forward and back as well as side to side at the same time?
M MilesH Alibre Super User Sep 20, 2007 #9 Travis, The constraints I've used will only allow planar movement, I'm afraid.... To get non-planar you'd need full solids interaction, I think - though it might be possible if we had limit constraints.
Travis, The constraints I've used will only allow planar movement, I'm afraid.... To get non-planar you'd need full solids interaction, I think - though it might be possible if we had limit constraints.