JST
Alibre Super User
I must not understand this.
More specifically, I can get what I want to appear in Keyshot. And I can get what I want to appear in GD (within the GD limits). Those things are explained reasonably well.
What I do NOT understand, is how to get the two linked, so that I do not have to edit each and every feature in Keyshot to get the wanted effect.
Apparently I also do not understand what colors even come through to Keyshot, because only some colors seem to come through. If I change the color in the GD assembly level, it does not seem to work. If I change the color in the individual part, it "sometimes" works. Not always. If I do an "edit here", and save, it does not always even work in GD, let alone Keyshot. Yes I looked for later over-rides.
Transparency property does not seem to export, glass must be made glass in keyshot even though it is glass in GD.
Feature colors do not seem to export, I see only the base default gray color in keyshot.
And I must generally not have the materials definition idea right, things do not export, and I have to go thru the whole list editing in keyshot for lights, reflectivity, surface properties, etc.
I read up the manual where it seemed appropriate, but I think it went past me, or I didn't look in the right place.
I assumed that if I got the definitions right, called glass glass in GD, that it would appear right in keyshot. Evidently I didn't, or it doesn't.
I am aware of creating a table, but am NOT clear on where that is done to have it apply, how to have it apply to a specific input file.
The pieces are explained, but how they go together is not at all clear.
Where do I look for info on doing it right?
Obviously I am doing things wrong, I can't get the cup color right, but other colors come through OK. The keyshot materials table has some colors right, but not the cup. the right ones are solid colors right through.
The cups in the lighted cabinet should be an orange outside and white inside. I made the feature color for the revolve boss orange, and the shell feature color white. Didn't come through for some reason. The transparency of glass, like the carafe, does not come through, which I thought it would "automatically". So every time I change the bip file, I have a long list to go through setting properties.
As seen here
It's OK in GD
Edit: I did get the cup to come through, but I had to change the overall cup color property to the orange. It STILL has a white interior in GD, but is now all orange in Keyshot. Kinda spoils the effect of having the customer's display item shown in the cabinet...... it looks nothing like it. I suppose I would have to make a white piece to fit inside the cup.... EVEN THOUGH there is already a way to color it in GD.
Ouch. That's gonna hurt if it really does need done for everything, everytime.
More specifically, I can get what I want to appear in Keyshot. And I can get what I want to appear in GD (within the GD limits). Those things are explained reasonably well.
What I do NOT understand, is how to get the two linked, so that I do not have to edit each and every feature in Keyshot to get the wanted effect.
Apparently I also do not understand what colors even come through to Keyshot, because only some colors seem to come through. If I change the color in the GD assembly level, it does not seem to work. If I change the color in the individual part, it "sometimes" works. Not always. If I do an "edit here", and save, it does not always even work in GD, let alone Keyshot. Yes I looked for later over-rides.
Transparency property does not seem to export, glass must be made glass in keyshot even though it is glass in GD.
Feature colors do not seem to export, I see only the base default gray color in keyshot.
And I must generally not have the materials definition idea right, things do not export, and I have to go thru the whole list editing in keyshot for lights, reflectivity, surface properties, etc.
I read up the manual where it seemed appropriate, but I think it went past me, or I didn't look in the right place.
I assumed that if I got the definitions right, called glass glass in GD, that it would appear right in keyshot. Evidently I didn't, or it doesn't.
I am aware of creating a table, but am NOT clear on where that is done to have it apply, how to have it apply to a specific input file.
The pieces are explained, but how they go together is not at all clear.
Where do I look for info on doing it right?
Obviously I am doing things wrong, I can't get the cup color right, but other colors come through OK. The keyshot materials table has some colors right, but not the cup. the right ones are solid colors right through.
The cups in the lighted cabinet should be an orange outside and white inside. I made the feature color for the revolve boss orange, and the shell feature color white. Didn't come through for some reason. The transparency of glass, like the carafe, does not come through, which I thought it would "automatically". So every time I change the bip file, I have a long list to go through setting properties.
As seen here
It's OK in GD
Edit: I did get the cup to come through, but I had to change the overall cup color property to the orange. It STILL has a white interior in GD, but is now all orange in Keyshot. Kinda spoils the effect of having the customer's display item shown in the cabinet...... it looks nothing like it. I suppose I would have to make a white piece to fit inside the cup.... EVEN THOUGH there is already a way to color it in GD.
Ouch. That's gonna hurt if it really does need done for everything, everytime.