JST
Alibre Super User
I often put a light source in the model, eitehr because its an interior which HAS a light, or sometimes just to make sure it is in place where I want it. I assign these a material property, such as "point light diffuse", and a color.
Because they have a material, I would think they would be stored in teh template. But apparently not. Both 5 and 6 seem not to store the lights, so I must scramble to reproduce the color, intensity, etc of each light source by hand, every single time I re-open the scene. This has become EXTREMELY "old".
Am I doing something wrong, here?
Is this yet another deficiency of the 3DS version of Keyshot? (I have found and reported other errors in 3DS implementation of the BIP file)
I would have supposed that since I use Keyshot to store the BIP file after scene edits, that it would be a Keyshot issue. But perhaps not.
Anyone know? I've asked over on the Keyshot forum, and got the forum equivalent of a "blank look".... either they didn't know, or it was SO stupid a question as to flabbergast them totally.
Because they have a material, I would think they would be stored in teh template. But apparently not. Both 5 and 6 seem not to store the lights, so I must scramble to reproduce the color, intensity, etc of each light source by hand, every single time I re-open the scene. This has become EXTREMELY "old".
Am I doing something wrong, here?
Is this yet another deficiency of the 3DS version of Keyshot? (I have found and reported other errors in 3DS implementation of the BIP file)
I would have supposed that since I use Keyshot to store the BIP file after scene edits, that it would be a Keyshot issue. But perhaps not.
Anyone know? I've asked over on the Keyshot forum, and got the forum equivalent of a "blank look".... either they didn't know, or it was SO stupid a question as to flabbergast them totally.