" Making 3d sketches with liniar lines seems very limited. Feels like all your lines should be parralel with the 3 drawing axes? No sense of angles? Wouldnt know cos I havent used this tipe of drawing yet. Only using splines when it comes to 3d. Wouldnt it look similar to that old 3d pipe screensaver?"
Using the second method does work well if you need less organic bends, which would be easier on a tube bender and as far as the parallel to the 3D axis - yes but since you can change the drawing plane with sketching in 3D. You can also dimension angles between straight sections in 3D so you can get pretty good control. But if you can just do the work visually and whatever process you are outputting to is ok with organic (for lack of a better word at this point) tubes, then go visual. But if you are using a new guy on an old tube bender the straight sections at various angles and radii might be best, or if you are mass producing them, That being said, I have no idea if there are fancy tube benders that are so automated that they are more like CNC tube benders. In other words, give them and tube that can be bent and the machine will do it all (assuming you don't make a bend that causes material to split or run too thin.
FYI - I think engines and the turbo systems are among my favorite models. You've got engines made with one set of design functions, mostly booleans. Then you get to see lofts, sweeps, etc. for various other shapes like the intake or bell housing, exhaust systems, etc. Love the powerplants. From my experience, they seem to use a multitude of modeling techniques.
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Brain-fart - also with the 3D sketch using straight segments, maybe adding dimensions for the angles between segments, and then adding the proper radii you can manipulate the sketch until it would indicate that your pipes go through the right areas in 3D space then create a separate 3D sketch and use a 3D spline to trace the line segment sketch so you can have a smoother pipe section - I say that assuming that there are assume pipe benders as compared to old school muffler shop style benders. In other words - the easiest sketch to move around via dragging or changing dimensions of you use dimensions, is the line segment type. Then use it for a reference for the spline style in a separate sketch.