Models displayed upside down.
Most of the MCAD users probably don't have a problem with it, but I do:
Navigating around a model or part with both mouse buttons pressed does 'turn the model upside down'. If you are designing a mechanical part of an engine you wouldn't notice. But when designing an object than tends to be 'on the ground', like a chair, it looks strange. I wouldn't care if not rotating the part upside down would give me more possible angles to look at the part. BUT IT DOES NOT! :evil:
Without rotating a camera around its line of sight (roll) I can still examine an object from all possible directions. Compare it to looking at a picture, I can turn the picture upside down or sideways, I still see the same.
Ok, I'm a new user (and very happy with AD ). Maybe I have to learn the way it works (or I am spoiled by other 3D programs).
Bert
Most of the MCAD users probably don't have a problem with it, but I do:
Navigating around a model or part with both mouse buttons pressed does 'turn the model upside down'. If you are designing a mechanical part of an engine you wouldn't notice. But when designing an object than tends to be 'on the ground', like a chair, it looks strange. I wouldn't care if not rotating the part upside down would give me more possible angles to look at the part. BUT IT DOES NOT! :evil:
Without rotating a camera around its line of sight (roll) I can still examine an object from all possible directions. Compare it to looking at a picture, I can turn the picture upside down or sideways, I still see the same.
Ok, I'm a new user (and very happy with AD ). Maybe I have to learn the way it works (or I am spoiled by other 3D programs).
Bert