Yeah, it's not for everyone, and most folks here make industrial type things with extruded cylinders and blocks...drilled and filleted.
It is a tool in my box, but not necessary for everything.
Yes, parasolid is kind of hyer than thou. The main difference one might notice is it's crazy ability to fillet when other solvers simply fail. If it gets out of control, parasolid will auto patch repairs to compensate for rough usage. And it's so fast, you can use sliders to make realtime adjustments. The second big thing is matching surfaces and continuity is super easy compared to "cheap" alternatives like Rhino. So you can be bad at surfacing (an artist) and still succeed. Third big thing is the ability to take a dumb solid and push, pull, repair some fillets, etc. Similar to synchronous modeling in NX.
I use Plasticity to sharpen my skills in NX when I have to surface every once in a while. NX is unobtainium for home use, so it's great practice.
Most everything I model in Plasticity (so far) can be dropped right into Alibre for adding features. You can import an airfoil or trackball modeled in Plasticity, then make cuts, holes, etc in Alibre with history.
For fun (yes, Alibre would be a better choice) I modeled an adapter for my biathlon harness and imported into Alibre for drafting:
This one took less than an hour to model...a little longer to setup for render. Modeling in context with several bodies is fast and easy. Might be an example where you make freeform surfaces, then cut your circuit board/switch mounts and anything else in Alibre.
Surfacing is kinda for snobby artists I guess, but sometimes it can be handy when mixed in with traditional methods of design. Great for casting design too!