Hello,
I would appreciate any suggestions/comments as to how I may correct this problem.
I enjoy designing/building small engines in my spare time, but this is starting to drive me crazy.
I have been trying to run this through HS, but every time I do, the girder spring “falls apart”.
So far I have done the following:
1. rebuilt the spring (different pitch, taper, and diameter)
2. exported to different formats, then inserted into assembly
3. exported to different formats and change the import settings(Heal, Make Tolerant, etc) when I inserted it into the assembly
I can render the spring with no problems if it is by itself. As I add more parts into the model the render will fail.
When HS will not render a thread for example, I have always found a way to model it. For example, do a Boolean subtract or unite, or change the pitch slightly, but I can not get this to work.
This spring was made with two parts. The middle and the ends (ends are the same) which was assembled with a Boolean unite.
Is there another was to make this type of spring?
The real spring has more of a curve to it instead of a taper, straight section and another taper, but I do not know how to model this.
I can get a straight spring to render fine and a taper spring to render fine in the model, but when I put them together, it will fail.
It is going on 3 in the morning so I hope I have explained myself correctly.
Thank you in advance for any suggestions.
(part file is over 12 megs so I am sending the stp for an example)
I would appreciate any suggestions/comments as to how I may correct this problem.
I enjoy designing/building small engines in my spare time, but this is starting to drive me crazy.
I have been trying to run this through HS, but every time I do, the girder spring “falls apart”.
So far I have done the following:
1. rebuilt the spring (different pitch, taper, and diameter)
2. exported to different formats, then inserted into assembly
3. exported to different formats and change the import settings(Heal, Make Tolerant, etc) when I inserted it into the assembly
I can render the spring with no problems if it is by itself. As I add more parts into the model the render will fail.
When HS will not render a thread for example, I have always found a way to model it. For example, do a Boolean subtract or unite, or change the pitch slightly, but I can not get this to work.
This spring was made with two parts. The middle and the ends (ends are the same) which was assembled with a Boolean unite.
Is there another was to make this type of spring?
The real spring has more of a curve to it instead of a taper, straight section and another taper, but I do not know how to model this.
I can get a straight spring to render fine and a taper spring to render fine in the model, but when I put them together, it will fail.
It is going on 3 in the morning so I hope I have explained myself correctly.
Thank you in advance for any suggestions.
(part file is over 12 megs so I am sending the stp for an example)