Sketching Philosophy Question
I have just started to experiement with Alibre and feel that I misunderstand how to use the sketcher. From what can determine the resultant sketch always has to resolve to a "nice" chain of curves with no overlaps or bifurcation branches. It is not that I do not know how to trim the sketched curves to produce a vaild profile, but doing so invariably deletes import design constraints and I lose visually meaningful curves that help communicate design intent.
Does Alibre absoultely require sketches to be "nice" to be usable in a 3D modeling operation?
Note: Prior CAD experience is with I-DEAS where sketch curves are used to facilitate creation of "sections" (profiles), which are in turn used for modeling operations.
I also find it difficult to detemine a sketch's constraint schema visually. Outside of simple dimesional constraints I cannot visually see any information related to parallism, symetry, etc. What is the best practice to validate the behavior of a sketch?
I have just started to experiement with Alibre and feel that I misunderstand how to use the sketcher. From what can determine the resultant sketch always has to resolve to a "nice" chain of curves with no overlaps or bifurcation branches. It is not that I do not know how to trim the sketched curves to produce a vaild profile, but doing so invariably deletes import design constraints and I lose visually meaningful curves that help communicate design intent.
Does Alibre absoultely require sketches to be "nice" to be usable in a 3D modeling operation?
Note: Prior CAD experience is with I-DEAS where sketch curves are used to facilitate creation of "sections" (profiles), which are in turn used for modeling operations.
I also find it difficult to detemine a sketch's constraint schema visually. Outside of simple dimesional constraints I cannot visually see any information related to parallism, symetry, etc. What is the best practice to validate the behavior of a sketch?