Greetings !
I am trying to figure out how to first model, and then render a spirit level, or bubble level as it is sometimes known. I have to admit I really don't even know how to get started.
I know I could model a thin tube and then make it fairly transparent , but the actual bubble inside the tube has me baffled. I wonder if anyone could throw me a hint as to how to approach this.
thanks in advance
rollin'
after thinking about this some more, I did this....
now I would sketch another circle around the existing circle and extrude it to length,, now I guess my question is a matter of rendering and I truely don't have a clue here
I am trying to figure out how to first model, and then render a spirit level, or bubble level as it is sometimes known. I have to admit I really don't even know how to get started.
I know I could model a thin tube and then make it fairly transparent , but the actual bubble inside the tube has me baffled. I wonder if anyone could throw me a hint as to how to approach this.
thanks in advance
rollin'
after thinking about this some more, I did this....
now I would sketch another circle around the existing circle and extrude it to length,, now I guess my question is a matter of rendering and I truely don't have a clue here