Our goals for this:
Does this tick all the boxes and is it easier on the eyes and more efficient?
- Simplify the UI, make common tools bigger in the UI, make the UI more discoverable
- Don't touch mah' separate boss/cut buttons (without providing a one-click solution to replace it)!
- Consolidate thin features - no disagreement appears to exist here
- We'll not try to "autodetect" whether you're doing a boss or cut since it's very unreliable and will be annoying.
- No Boss/Cut options in the feature dialogs. We'll consider that for later. Keep the separate boss / cut sections.
- Through some tweaking in other places, I have found the space to keep boss/cut sections. We still may consolidate these in the future, but now is not the right time.
- We'll rename the Render tab to "Send to" and options will include "Keyshot", "2D Drawing", "Convert to Sheetmetal". This is where future tools like "Send to assembly", "Face/Sketch to DXF", "Export STL" etc. would live.
- We'll move the 2 surface tools out of the modeling toolbar and only have them in surface tab.
- We'll move Catalog Feature stuff into the Library tab.
- In 23 the Direct Edit tools are going away as they are no longer needed. Realtime Previews makes the regular "Offset Face" etc. tools enough - so the direct edit weird UI is going away and instead of 8 tools there are 4. This saves space and they'll be consolidated into a single dropdown.
- Almost all buttons are now full size (!) and easier to find and click
- Categories now fully make sense. All modeling tools are together.
Does this tick all the boxes and is it easier on the eyes and more efficient?