JST
Alibre Super User
I have to put 4 drafted bosses in a part, and shell them for screws that are to connect it to a different part. Shelling keeps the wall thickness same and puts the screw where it needs to be.
I can shell the drafted boss by itself, but it refuses to shell when in the part in any way. Not sure why. I get a "no solution for a vertex" error no matter what I do. No clue where the "vertex" is.
What I REALLY want is the boss to start below the bottom, as shown, but I see that the shell MIGHT get confused going thru the surface.... so I tried other things...
I tried starting it at the far surface of the part, got same error. Started it on the near surface, same error. Started it where the part has it now, same error.
If I do the boss all by itself, I get NO error. So presumably it is the rest of the part, and not the shell process.
I can do it by an extrude cut with draft, but not by a shell. Any reason for it that I am missing here?
I can shell the drafted boss by itself, but it refuses to shell when in the part in any way. Not sure why. I get a "no solution for a vertex" error no matter what I do. No clue where the "vertex" is.
What I REALLY want is the boss to start below the bottom, as shown, but I see that the shell MIGHT get confused going thru the surface.... so I tried other things...
I tried starting it at the far surface of the part, got same error. Started it on the near surface, same error. Started it where the part has it now, same error.
If I do the boss all by itself, I get NO error. So presumably it is the rest of the part, and not the shell process.
I can do it by an extrude cut with draft, but not by a shell. Any reason for it that I am missing here?
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