Random surface appearance
Even when I don't do anything 'funny' to a model, the surface finish appears to not be even but to look like it has 'crystalized.' If I do something to a Assembly like a Boolean action, the surface of the parts I have colored or parts I do color, display a changing random mix of gray and the color on the surface of the part. Again in a sort of crystalized motif.
This is carried over to the PhotoRender package where sometimes I can kill the ugly but sometimes not and the surface frequently has alternating patterns of gray and color.
I don't know if this is a bug or I've got a hardware or software compatibility problem.
Asus P4C800E-Deluxe, P4 3.2 HT processor, 2 gigs of DDR400 memory, Radeon 9600 with 128 megs of memory, 2 displays, SynMaster 214T running at 1200 by 1600 and another running at 1024 by 768 (which I use for menus, directories and the Repository. 1 terrabyte of fast rotating memory. XP Pro SP1
Even when I don't do anything 'funny' to a model, the surface finish appears to not be even but to look like it has 'crystalized.' If I do something to a Assembly like a Boolean action, the surface of the parts I have colored or parts I do color, display a changing random mix of gray and the color on the surface of the part. Again in a sort of crystalized motif.
This is carried over to the PhotoRender package where sometimes I can kill the ugly but sometimes not and the surface frequently has alternating patterns of gray and color.
I don't know if this is a bug or I've got a hardware or software compatibility problem.
Asus P4C800E-Deluxe, P4 3.2 HT processor, 2 gigs of DDR400 memory, Radeon 9600 with 128 megs of memory, 2 displays, SynMaster 214T running at 1200 by 1600 and another running at 1024 by 768 (which I use for menus, directories and the Repository. 1 terrabyte of fast rotating memory. XP Pro SP1