Alibre Design: Poradnik dla początkujących i średniozaawansowanych użytkowników

Format: Cyfrowy
Strony: 740
Cena: 100$
Alibre Design: A Power Guide for Beginners and Intermediate Users został zaprojektowany zarówno dla kursów prowadzonych przez instruktora, jak i do samodzielnej nauki. Ma na celu pomóc inżynierom i projektantom zainteresowanym nauką Alibre Design w tworzeniu 3D projektów mechanicznych. Ten podręcznik jest świetną pomocą dla nowych użytkowników Alibre Design oraz doskonałą pomocą dydaktyczną podczas szkoleń w klasie.

Niniejszy podręcznik składa się z 13 rozdziałów, o łącznej liczbie 740 stron, obejmujących główne obszary robocze programu Alibre Design: Tryb Szkicu, Część, Zespół i Rysowanie 2D. Ten podręcznik uczy użytkowników korzystania z oprogramowania Alibre design krok po kroku, aby tworzyć rzeczywiste 3D elementy stałe, zespoły i rysunki 2D. Każdy rozdział w tym podręczniku zawiera Samouczek, który dostarcza użytkownikom instrukcji krok po kroku do łatwego tworzenia projektów mechanicznych. Ponadto każdy rozdział kończy się testami praktycznymi, które umożliwiają użytkownikom tworzenie rzeczywistych projektów poprzez ćwiczenie korzystania z zestawu narzędzi Alibre Design .

Co jest zawarte w tym podręczniku

Alibre Design: A Power Guide for Beginners and Intermediate Users textbook is written to help you understand all you need to know to get  started with Alibre Design with in-depth tutorials. It covers the following: 

Chapter 1, “Introduction to Alibre Design,” introduces Alibre Design interface, system requirements for installing Alibre Design, different workspaces, various components of startup user interface, and methods to display right-click menu, create a custom color scheme, change the Ribbon color scheme and display state, export files to neutral CAD formats, publish a design to a 3D PDF file, save, open, and import files.

Chapter 2, “Drawing Sketches with Alibre Design,” discusses how to invoke the Sketch Mode, and specify units, grids, and snap settings. It also introduces different methods for drawing lines, rectangles, circles, arcs, ellipses, elliptical arcs, polygons, and splines in addition to editing a spline and creating single or multiple instances of pre-defined standard sketch shapes such as round, square, obround, and rectangle.

Chapter 3, “Editing and Modifying Sketches,” introduces various editing and modifying commands that include trimming, extending, intersecting, mirroring, patterning, offsetting, moving sketch entities, creating a copy of sketch entities, rotating entities, creating text, and adding nodes. It also introduces creation of 2D sketch fillets, 2D sketch chamfers, and reference entities.

Chapter 4, “Applying Constraints and Dimensions,” introduces various types of constraints and dimensions. It also explains how to delete a constraint, control the visibility of applied constraints and dimensions, control the size of constraint symbols, apply dimensions automatically, edit a dimension, define tolerance for a dimension, and delete a dimension, in addition to the different states of a sketch.

Chapter 5, “Creating Base Feature of Solid Models,” discusses how to create extrude, thin extrude, revolve, and thin revolve base features. The chapter also describes various methods for navigating a 3D model, customizing the mouse interaction, manipulating the view orientation of a model, changing the visual style of a model, and adding special effects.

Chapter 6, “Creating Reference Geometries,” introduces various methods for creating additional reference planes, axes, and points. Additionally, this chapter elaborates how to insert images to aid in design. 

Chapter 7, “Creating Cut Features and Inspecting Models,” introduces methods for creating various cut features: extrude cut, thin extrude cut, revolve cut, and thin revolve cut. The chapter also discusses how to project model geometries onto the currently active sketching plane, display earlier state of a model, reorder or rearrange features of a model, edit features and sketches, suppress and unsuppress features, and measure model geometries. In addition, this chapter also elaborates assigning appearances, applying materials, calculating physical properties, and creating precise or realtime 3D section views.

Chapter 8, “Creating Sweep, Loft, and Helix Features,” discusses how to create sweep features, thin sweep features, sweep cut features, thin sweep cut features, loft features with and without guide curves, and loft cut features, in addition to helical, spiral coil and cut features. 

Chapter 9, “Patterning and Mirroring,” introduces various patterning and mirroring tools. After successfully completing this chapter, you can create linear pattern and circular pattern. Also, you can mirror features of a model.

Chapter 10, “Creating Advanced Modeling Features,” discusses how to create standard or customized holes such as counterbore,  counterdrilled, countersunk, and tapered as per standard specifications. Additionally, this chapter explains how to create external cosmetic threads, fillet, chamfer, shell, wrap, project, and draft features.

Chapter 11, “Working with Assemblies - I,” discusses how to create assemblies by using the bottom-up design methodology. It explains different types of standard and mechanical constraints, how to move and rotate individual components within the Assembly workspace, and method for showing reference geometries of a component.

Chapter 12, “Working with Assemblies - II,” discusses the Top-down design methodology for creating assemblies, how to edit assembly components and constraints, create linear and circular patterns of assembly components, mirror components in the Assembly workspace, suppress or unsuppress components, replace a component, and create exploded views of an assembly.

Chapter 13, “Creating 2D Drawings,” discusses how to invoke 2D Drawing workspace and create different drawing views of a part or an assembly. It also describes methods for setting the angle of projection, applying dimensions, inserting a new drawing sheet, creating a custom sheet template, creating Bill of Material (BOM), and adding callouts. Moreover, it discusses how to edit a drawing view, dimension, dimension style, sheet template, and Bill of Material (BOM).
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