Ok that makes sense. Another thing I realized is that each spring would have to be a separate model, not just a duplicate instance. That way each spring can reference its own piston/valve for the correct length.Great! Thanks for checking that eron. So, you could use a keyboard macro to control an animation with a normal spring in it. That should do what Old Geeser wants. Much simpler than complex spring assemblies... Well done.
Inherent kinematic ability
I haven't seen any previous references to this but, some basic kinematics, for illustrative purposes, is possible in Alibre. The 'Precise Placement' dialog box allows incremental linear and rotational movements. The usual method to apply the incremental move is to click the 'Apply' button...www.alibre.com
That is really cool!This forum has been such a wonderful resource for me that it seem I owe you all a link to view my project. It is a 1939 John Deere B engine. I plan to build a miniature model of it.
https://drive.google.com/file/d/1w7CMk1BY2xDRNGK5h3wf9hCKFxPjp25J/view?usp=sharing
That's great!This forum has been such a wonderful resource for me that it seem I owe you all a link to view my project. It is a 1939 John Deere B engine. I plan to build a miniature model of it.